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stardew valley expanded wiki

stardew valley expanded wiki

Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. He'll also start disliking all alcoholic beverages and loving chicken related produce. -The beach bridge showed the [?] Changed the format of several location messages to letters. !! Items must be collected while quest is active. event in the Wizard's Tower. Changed the lighting in the desert railway. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Fixed some typos in the locational dialogue. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Anyone who ships 100 [Crop] by the end of the season will earn a substantial reward from the Pelican Town Agricultural Fund. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Grampleton Fields is the largest map to date and is farmable (optional). Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Fixed an issue where there were several unpassable grass tiles at Morris' property. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. Conch is now a universal neutral instead of like. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Grammar and style checked SVE 12 heart events. (Framework Mod) Prevents certain NPC actions. Fixed an issue where Victor was facing the wrong way in a couple festivals. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Now that you've built a furnace, you can smelt some metal. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Permanently fixed an issue where players clipped into Lance's abs. -Players couldn't select spread layout starting cabins on IF2R. Hot fixed an issue where Lance's 10 heart event froze the game. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). (I made a Twitter account! Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). Disabled Marlon's 1 heart event. Players may now use Vortex to install SVE. Place them in my collection box. Further adjusted the IF2R quarry spawn rates to be more balanced. Claire will return home a little earlier from working at the theater when married to the player. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Tone of player responses are more netural. All parts of SVE and IF2R have been consolidated into single folders. Fixed an issue where Susan's side walking frames used the same leg movement. Sandy will attend festivals when players are at 5 or more hearts with her. They will be released soon. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Added more detail and fixed many inconsistencies on the world map. Fixed an issue where Sam's 8 heart event froze. Added more land to Grandpa's land expansion and freed up the area. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Added 20 new letters! Got rid of the fallen tree in the woods due to recolor incompatibility. Some assets in this file belong to other authors. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). An expansion created by Lemurkat with the help of many other people from the SDV modding community. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Fixed artifact spawn rates at Blue Moon Vineyard. It has more buttons than a regular remote. !! !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Void Eel is no longer catchable at Mutant Bug Lair. Fixed an issue where Lance's summer spouse area had a spriting error. With a little dedication, you might just be the one to restore Stardew Valley to greatness! The winter star festival froze if Alex was the players secret Santa. on rainy days. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Farm computers will now detect crops planted at the old community garden and grandpa's shed. Buffed a certain "hidden" forage location. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Added a shortcut to the backwoods map that connects to the bus stop. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). map patches. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Fixed a bug where players could walk through the desert pillars. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. Fixed a crash that'd occur if players tried using their watering can at the caldera. Added new forage locations and rebalanced several. Stardew Valley is an open-ended country-life RPG! if players took the Joja route. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. Changed Hank's internal namespace to fix a mod compatibility issue. This is a temporary fix. It's not in the same area it used to be! Fixed a bug where leaving the Wizard's tower placed players far away from the door. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Changed grass spawn locations on IF2R. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where players could access the SDV Fair shop in the Jenkins' backyard during the festival. It's not like I'm going to be adding an extra NPC that you can marry. Default setting is "true". Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Changed and added many lines of dialogue. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Decreased iridium ore spawns at the Iridium Quarry. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. Marlon's sewer key event requirements have been adjusted (5 hearts -> 2 hearts). Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. ?, ?? Fixed an issue where farmhands didn't get ??? Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Added festival compatibility patches for various mods. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). I've added temporary triggers to some of their events (days played and non-friendship requirements). Added leaves onto the ground during fall in outdoor locations. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Fixed an issue where two Morris' appeared in Joja Mart. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. on GF with the sandbox configuration. Fixed a bug where Alesia had a double in the Adventurer Guild. Come back! Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Added a new graphic and section to the SVE decriptions page: "New NPCs". Items must be collected after accepting the quest. Fixed a couple glitched tiles on IF2R and on various maps. Fixed many glitches tiles on several maps. Added new animations and schedules for several characters. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Nerfed the Rapier's maximum damage and critical rate. Recolored the shalal shrub, ancient fern and rafflesia. Added a unique letter design to the player's invitation in Claire's 14 heart event. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Resampled the "Atlantis" and "First Slash" soundtracks. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Added SVE characters to the 'main' festival events. Fixed an issue where players got stuck during Susan's 4 heart event. Susan no longer occupies the same space as Leah at the summit. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Progress gated population 10 butterfish fish pond produce (pineapple). Fixed Victor's dialogue during the Stardew Fair. Fixed a bug where players experienced a black screen during Jas' western forest event. Added a "Immersive Shadows" configuration (default = "true"). Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. Added a catch event for Apples' 10 heart, informing players where to go. Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - German (aktuell), (Spolszczenie) Stardew Valley Expanded - Polski, Stardew Valley Expanded immersive farm 2 - Deutsch, Stardew Valley Expanded (i18n) - Chinese Simplified, Stardew Valley Expanded - Bahasa Indonesia, Stardew Valley Expanded Spanish (Abandonado), Stardew Valley Expanded-image translation-Chinese, Stardew Valley Expanded - Portugues - 1.13.16, Stardew Valley Expanded - Turkce - ESKI - Versiyon 1.10.7, Stardew Valley Expanded for Spanish - ABANDONADA. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. (Framework Mod) Allows custom shops to function. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Also fixed a bug where debris spawned on the ladders and players could place furniture/objects on them. Fixed an issue where players could dance with Apples at the fower festival. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Formatting on many messages have been fixed/adjusted to look more presentable. Added a portrait for the travelling cart merchant. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. Grandpa's Shed replaces the old shed on IF2R. The table below states whether special orders are repeatable after having been successfully completed. 10-16-2020: Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements. Note that a villager will never ask a player to slay a monster they do not have access to yet. village. Fixed several schedule clipping glitches. SVE and IF2R will not load unless required mods are installed. Update on my portrait mod! Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Fixed many various typos in location messages and dialogue. Fixed an issue where Shane's hen Charlie was referred to as a "he". 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Made it easier for players to reach the farm cave (IF2R and only on a new save). if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Fixed an issue where ??? This will prevent some installation issues many players are experiencing. Simplified and streamlined Grampleton Fields installation. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. This. Fixed an issue where players couldn't catch fish from the More Fish mod. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Harvey's "afraid" 10 heart event fork froze the game. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Players playing multiple save files had IF2R configurations take effect on their other farms. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. !!! Fixed the Oasis warp. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. These events are not included in the guide. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Added backend stuff in preparation for the new NPCs. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Fixed grammar and miscellaneous mapping errors. It is the largest map to date in vanilla and modded Stardew Valley! Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". You received a letter from the local wizard. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Fixed SMAPI reporting missing sprite spring aquarium data. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Added hilltop access above the IF2R cave. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Fixed an issue where the secret notes weren't being patched. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Edited Susan's 6 heart event to 7 hearts. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. SVE tilesheets can now be targeted by other modders wishing to edit them. I currently have a sneak peek of Victor and Olivia!!!)

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